You probably would like know what the stats actually do.The following has been taken from the ingame description of each stat.
Str : Increases damage dealt with melee weapons,and moderately affects max health.
Vit : Grants a bonus to max health and moderate bonus to stamina. A high vitality may slightly reduce the effects of poison and bleeding.
Dex : Increases archery damage taken from area effects.
Quick : Slightly increases melee and archer speed,and may reduce damage taken from such attacks. Also Grants a moderate bonus to max stamina.
Int :Increases the power of spells,and greatly affects max mana.Also Improves resistance against mental attacks.
Wis : Grants a bonus to all crafting and harvesting skills, Also it moderately affects max mana,and grants a slight resist bonus against curses.
"Could you go into detail how heal spells work. Self heals and target heal. Is it all over time"What I know of has casting time and then is instant. You do not target yourself, you just cast a self spell while holding a staff. I believe every spell for others is aimed in some manner. Nothing is easy.Briefly I would like to clarify melee combat slightly more. Sprint is for moving foward only. Stepping to the side or back has equal movement speed. To dodge a melee attack it is better to step back, as side stepping is quite easy to follow with mouse look. You could also step in as they step back, but I still think it is a better tactic for a variety of reasons. Essentially it is like real life.
Here is some more magic stuff for you guys.
Magic Ward - Instant ray, AOE resistance buff
Heal Self - Heal, self
Arcane Missile - Arcane Bolt
Mana Drain - Reduces the target's mana
Mana to Stamina - Sacrifice mana for stamina
Stamina to Health - Sacrifice stamina for health
Launch - Instant ray, damage + knockback
Blast - Arcane bolt + Dexterity debuff
Burden - Encumbers the target, debuffing their casting / ranged speed
Beacon - Instant ray, lights up a target
Rend - Bleeding bolt + AOE
Frailty - Damage resistance debuff
Unburden - Encumberance buff, self
Infliction shield - Resistance buff against bleed, poison, and drains, self
Heal Other - Instant ray, heal
Venom - Poison bolt
Telekinesis - No description
Infliction ward - Infliction resistance buff, self
Flesh curse - Infliction resistance debuff
Shrapnel - Arcane bolt + AOE ; bolt effected by gravity
Insight - Wisdom buff, self
Begone - Arcane bolt + knockback
Confusion - bolt + AOE blindness
Sunday, January 11, 2009
Posted by Faithkiller at 4:11 PM