Monday, January 5, 2009

Cast slower with bigger chance of fizzle?

New leaks from a protected source....the title sounds like its trying to sell viagra!?
Keep those leaks coming guys :P


-Weapons have different range, can switch weapons in fight.
-Races have different starting stats. 20 is default (humans), Orcs 25str,15int/wis, Alfar 25int...
- You can precast spells. (Release LMB when you want to cast the spell...)
- Wearing heavy armour --> Cast slower with bigger chance of fizzle
- When dying you respawn at lifestone naked with only starting weapon.
- You regen stamina in combat.


NOTE: Please stop adding my msn and talking to me to ask questions about leaks....I DONT KNOW. I wont ask for you!

Same goes for email.

7 comments:

Corey said...

What are starting Mahirim stats?

francesco said...

why alfars start with only 25 int and orks with 25 str and 15 int/wis? >__<

Nicklas said...

I guess its 25 int and 15 str on alfar . since humans have 20/20 =40 , orks 25/15 = 40.

Jonny said...

Sounds good to me.

francesco said...

i think instead that 20 is default for all human stats (20 str, 20 int etc) than orks are 25 str, 15int/wis, 20 dex (example). alfar 25 int, 20 str etc and dwarves/mirdain/mahirim i dont know...

Dominic said...

Finally something about player stats. I really would like to see the complete breakdown of racial stats. So there is str, int , and wis for sure. Im guessing there is also dex and con.

Matt said...

Yeah I hope someone explains these stats, we get an idea of racial stats. and get an idea on if we can raise/lower them as we progress.

I mean if they're set in stone that is fine too, I'd just like to know the system.

 

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