"The squares are like that in reality and noticeable in the ingame map. Its obvious that they built the world in tiny maps and patched them together. The squares dont seem to line up with the server zones (you sometimes get a slight hiccup when crossing the 'seamless world') so I think they are just a byproduct of how they initially constructed the world.
When I first saw this high rez map a few weeks ago without playing the game I feared that it would be very noticable when you moved from square to square. However upon testing it, the world is so huge that it doesn't register that way at all unless you have the map open and know that you are crossing a boundary.
One thing I was struck by is that even though the graphics are not the best, is that there is a ton of cool stuff strew about the landscape and it never feels generic. Each ruin, abandoned village, outpost has the feel of alot of time and handcrafting put into it. The problem was that out of all these cool places, not many seem populated with critters or npcs."
Saturday, January 17, 2009
Posted by Faithkiller at 9:39 PM