Saturday, January 10, 2009

More Q&A leaker stuff!

Great

"Which race is your favorite so far, and why?"
Alfar are nice because of the faction issue. Dwarves have the best starting areas. Mahirim have nice starting areas and actully look better than screenshots, but do not run on all fours and I will be amazed if they do by release.

"What is, DF's strongest/best point, and why?"
Best world of any MMORPG. The Combat and Monster AI. FFA and full loot. Stability. Hard to pick just one of those. It is a combination of them that is the strongest point.

"And what's the worst thing in DF so far, and why?"
Incomplete or not turned on. Very crude interface. Lack of polish with some things. Some of the graphics and sounds.
"Are player houses in?"
Not that I know of.

"Are mounted combat in or have you seen or heard of it?"
Not that I know of, but it could be. Coming soon?
"Do you know anything about Necromancy?"
There are some spells for it, but I have not used them. What you would expect. Draining health instant ray, debuffs, bolts. No pets.

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Friday, January 9, 2009

Q&A with a leaker!

"Collision detection sounds like an annoyance if used in hubs to block entrances and such."
Not really. Most entrances are fairly large and vendors are all outside, or in the open near a building or tent. The places you could block people off are also the places the person doing the blocking could just be killed. It also feels good to trap people, and scary to get trapped. They did a good job with it and it fits with how the world is entirely realistic.


"You've mentioned melee alot, but how does it pan out against magic and ranged (bow) PvP? Is it hard to coordinate attacks with more people?"
It can certainly be confusing. I suggest a voice chat program, but that is pretty obvious. There are no names over people's heads like most games as you likely know. Since you have to mouse over, it just looks like a bunch of people running around. So you have to be careful with who you are hitting. I imagine the more people out there the more challenging this will be.
I think bow PvP takes the most skill and is the hardest to determine the attacker with if they are attacking you. If you start getting hit with arrows they stick into you, so you try to look over where they are coming from, by then, usually a couple more are in you. While Magic glows and is pretty noisy, so it is easier to react quicker to it and find cover.
Magic and Archery takes arrows and components to use, so that balances it some as well. Melee weapons even wear out, but very slowly, and I think everyone will have some melee as a backup.
For an individual I suggest picking one of the main three melee weapons and skilling up with it. There will be times when you just have your no drop weapon, so you might as well be good with it. You can change stances fast, magic to melee, and most people will use all kinds of skills.


"Can you give examples of what can be harvested and a simple crafting recipe (like a sword)?"
No sorry. Not much of a crafter. I suspect everyone will be a bit of a gatherer even if they are not a crafter though. I also believe the reports of almost everything you see potentially being crafted is possible, but I do not know if that is implemented yet or not.


"Nice that they stuck to what they planned with NPCs dropping sensible stuff, it must have been very boring to itemize though!"
That is one of the coolest things about Darkfall. I often just think, 'how would that work if this were a real world', and many times that is how it works in Darkfall. Makes the world feel more real.
-leakreader2

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Im taking a leak!

More from Leakreader2 ...sorry for title...problems with editing department ..had to lay some people of..

Here is some more information for those who are curious.

With starter weapons and skills it seems to take around 12-20 hits to kill someone in PvP on average. This varies of course, but that should give you an idea of timing. Swings are about once a second, and I assume may vary depending on weapon speed, but I am not positive. You can also sprint while swinging and attacking to increase your movement rate or to chase people down, and you can box people into corners or against rocks and such, as reported. Collision detection works great.

Harvesting resources appear static and replenish over time. Larger and smaller resources appear to have the same amount of yield from what I can tell. Common ones are all over the place and yield around 10-20 items each, with a couple different item types coming from the same resource. There are also rare things to harvest in harder to reach locations. Resources, once harvested, also have a small amount of sales value unlike some games. So you can sell them to purchase whatever you like.

So you could be a crafter that chooses not to fight monsters. You could gain your combat and magic skills just through PvP. You could even run off in the wilderness and avoid almost all the people and be a hermit. So it is very open ended like they claimed.

What you see is what you get is also certainly true. You see a monster you think has nothing on it, it likely does not, other than what you can harvest. If it is wearing or holding something, it drops it. For example, you want to be a mage? Kill a caster mob and take their staff. Same goes for archery and so on.

-leakreader2

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More info!

Unconfirmed leak

- Silvertown, a neutral city found in the land of the humans.
- I like the PvP in Darkfall alot, it is very intense. You have to aim everything, nothing is automated.
- Takes a (long) time to get used to the UI. I hated it at first, but now when iam used to it it rawks.
- "What you see is what you get". You see a mob with a pair of boots, it will drop boots.
- Challenging gameplay (mobs move around, forcing you to adjust your strategy)
- Collision detection. You can box players/mobs etc...
- Spells, food, potions heal hit points.

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Thursday, January 8, 2009

Another Leaker update!

More stuff from leakreader2
Bless his soul :P


In response to comments by Skeptic, the tradeskills listed earlier are the ones you start with. Not a complete list.
The surface of the world appears complete and runs well with the small population in it now. You can PvP, kill and loot monsters outside, craft some and build cities. Although there is nothing to really update you guys about beyond the betaleaks.com
discussion, because as far as I know everyone is still waiting for what comes next.
For some good news, the game was fun before and is still fun. They made a great world and have a solid foundation to build on. Goes without saying that Darkfall will be the place to go if you are a PvPer.
-leakreader2

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Leaked Darkfall NDA....In all its ball breaking goodness!

Wow....this was leaked by someone who isnt in beta...he shall be named TalonWind.

To view the NDA please go here

Dickheads Aventurine much?
"You're bustin' my balls, seriously, my balls are busted."
So, I'm not in the Darkfall beta currently, but I do know a few friends who may know some friends who are in beta. I'm doing this because I enjoy your blog and I think some things need to become public knowledge. ;)

I have confirmed reports from multiple sources that the first person to leak screenshots (the dragon screens) was almost immediately identified afterward and quickly had legal charges pressed against him by Aventurine. I have no idea what type of penalty a guilty verdict would lead to, but I imagine it would be some kind of fine.

I included a copy of the Darkfall NDA with this e-mail, so you can take a look for yourself and see that not only does the company have the power to do this under the contract, but they also hold testers to the requirement of deleting all game files if told to do so within five days. But most surprising of all, this NDA binds testers to an oath of silence for FIVE YEARS after the beta ends and the game is officially released. So yea, it's pretty strict and tightly bound.

I welcome you to post any/all of this, including the NDA itself, on your blog. If you do, however, please refer to me only as "TalonWind," and don't post my e-mail address anywhere. Like I said, I'm not in the beta, but I certainly don't want to hurt my chances of getting in, or be identified by any testers that I'm affiliated with. Thanks, and happy leaking.


P.s - if anyone knows ways to make ABSOLUTELY sure that leakers screen shots can not be decoded PLEASE email me at darkfallheraldATgmailDOTcom.

YOur faithful slave Faithkiller

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Wednesday, January 7, 2009

Why are Darkfall testers so loyal?

I have been wondering for some time about one of the most important questions I have ever encounter in my life (lie). Why are Darkfall testers so loyal..?

Is it because they make you print out a copy of there NDA then make you sign it, scan it and send it back? (I have been reading unconfirmed reports of this), or perhaps its because the game has incredible amounts of potential and testers don't want to risk hurting the game?.

Never before has any closed beta mmorpg had such a small quantity and poor quality of leaks....Yet there are at least 2000 beta testers in closed beta. (The quote that says at least 2000+ beta testers is here)

There hasn't been any leaked beta videos and its around 14 days (depending where you live) until the supposed release date.

Maybe a tester can tell us why?

God forbid they actually tell us anything good :P Now that would be breaking the trend

Faithful slave Faithkiller

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