IMPORTANT: if you have just gotten into beta PLEASE LOOK HERE
Build 77 Notes
A new patch has been released. A character wipe has been performed.
Fixes and updates in this patch includes:
General information:
We are moving into the play testing phase. We do, however, still expect some system configuration to pop up.
For everything that we would like your help to test, we will create a thread in the 'Testing and Feedback forum'.
We have done some changes in the server configuration to prepare for the hordes, so we might have a bit of a bumpy ride for the next few days.
Happy New Year to all our testers!
Build 77 Notes
New Patch
A new patch has been released. A character wipe has been performed.
Fixes and updates in this patch includes:
- Updates to conquest system
- Updates to conquest messaging
- Harvesting skill fails on resource node depletion
- Lesser Magic balancing update
- Misc skills balancing update
- More of the problems that some people have with Journal and Clan window has been fixed
- Hall of Fame/Highscore lists have been enabled
- Personal stats update
- Incorrect placements of objects in paperdoll has been fixed
- AI movement enhancement
- AI now attacks warhulks, cannons and ships properly
- In some situations an explosive spell might have blasted through a wall or similar structures. This has been fixed
- Situations where you would float upwards ad inifinitum in water have been fixed
- Dungeons have been enabled (Monsters etc. in dungeons have not been enabled in this build)
- Updates to the World
- Server updates
General information:
We are moving into the play testing phase. We do, however, still expect some system configuration to pop up.
For everything that we would like your help to test, we will create a thread in the 'Testing and Feedback forum'.
We have done some changes in the server configuration to prepare for the hordes, so we might have a bit of a bumpy ride for the next few days.
Happy New Year to all our testers!
Build 76 Notes
New Patch
A new patch has been released.
This patch is just some minor fixes/updates that includes
- Fishing has been enabled again
- Resource nodes have been tweaked
- When a resource node is empty, you will receive an onscreen message
- Some minor bug fixes on the client
- Some system messages have been fixed thanks to your bugreports
Be sure to read the patch notes from build 75 located here
Please test resource depletion and give us feedback in the forum.
Build 75 Notes
A new patch has been released. A character wipe has been performed.
Fixes and updates in this patch includes:
Regarding patch notes:
We don't have the capacity to report back to each individual reporting a bug, but we process each and every one of them. When we are done, a bug report hall of fame will be created and you will receive much glory :-)
Regarding the testing phases:
We are slowly moving from the hardware testing phase onto the game testing phase.
We are still mostly concerned about errors in the game (crash bugs and exploits), but we will start focus testing certain areas and ask for your feedback. Starting today with the resource drain on nodes in the world.
New Patch
A new patch has been released. A character wipe has been performed.
Fixes and updates in this patch includes:
- Duplications of bag windows have been fixed
- The bug where you sometimes were unable to open your bank/loot/clan vault window has been fixed
- Duplication of items on client (graphically only) that happened under certain circumstances has been fixed
- Vendor spells have been enabled again
- Dragging a stack of items and releasing them on top of another stack of similar items will now auto-merge them
- Audio bugs have been fixed
- Problem with journal or clan window displaying a black page has been fixed *1)
- More Chaos Stones have been enabled in the world
- Last remaining crashes when streaming from HD has been fixed *2)
- Shield will not be removed if you choose to wear a robe
- Input bug where extra mouse buttons would not work in GUI mode has been fixed
- Sound updates for mount
- Clan boards have been enabled *3)
- Blocking has been updated *4)
- All resources in the world will now get drained *5)
- Some updates to the Conquest System
- Some updates to the Clan Politics messages (Allies/Enemies/etc)
- AI update
- Polearm attacks have been updated
- Ganking has been enabled. (Default key to select the skill is 'X'). Use a melee weapon. Aim at a helpless player on the ground and press attack (Default: Left MB) *6)
- Reviving has been enabled. (Default key to select the skill is 'Z'). Sheathe your weapon, aim at the player and press attack. *6)
- Enabled the start of giving out free resources to our testers *7)
- Messages about people using the structures in a Clan City/Hamlet now output correct structure
- Looting under water has been enabled
- Updates to the world
Regarding patch notes:
- If you still experience display problems or something similar with the journal or clan window, please take a screen shot and mail it to us together with the log of the client.(Shut down the client and run the Report Error tool, so we get the logs)
- We are still logging heavily, so you might experience some stuttering from time to time
- Regarding the Clan Boards: Everything you post there will be gone every time we wipe.
There is also a problem where the scrollbars does not show up. We are working to fix this ASAP. (The clan boards contains private messaging system, calendars to set up events and more) - Regarding the update of the block skill: It drains a little bit less stamina, but will induce a stamina loss on the enemy in case of a successful block.
- All resource nodes in the world will get drained now. (This includes trees, bushes, rocks etc.) We would like your feedback on how this works out. Do you think there are too many resources available on the nodes? Too few? Too fast regrowing? Create a thread in the forum about this and tell us your thoughts about this, but bear in mind that you have to imagine that the world is filled with a lot more players.
- Gank/Revive has been enabled. When you die now, several things might happen to you: You might be decapitated, your head might be violently crushed, you might simply die OR you might end up on the ground helpless. If the latter is the the case, then you have 3 things that might happen: You can tap out using the space bar (which will bring you back to your bind point), a friend (or enemy) can choose to revive you or an enemy (or friend) can choose to gank you (finishing move). Also note that blood effects for ganking are not complete.
- When you log in now, you will be given 10K gold in your backpack. This is tied to your account, so creating multiple characters will not give you more. This is a test both for us and for you. Later we will start giving out more and elevate your skills/spells after wipes.
Known Issues and General Information
- If you experience any "erroneous" AI behavior, please take a screen shot of it and mail it to us with a description of the problem.
- Resource output of clan city/hamlet farms, mines, wood quarries etc. have not been balanced on the server.
We don't have the capacity to report back to each individual reporting a bug, but we process each and every one of them. When we are done, a bug report hall of fame will be created and you will receive much glory :-)
Regarding the testing phases:
We are slowly moving from the hardware testing phase onto the game testing phase.
We are still mostly concerned about errors in the game (crash bugs and exploits), but we will start focus testing certain areas and ask for your feedback. Starting today with the resource drain on nodes in the world.
Build 74 Notes
A new patch and installer has been released.
Fixes and updates in this patch includes:
*1) The delays you might have been experiencing in the last builds was caused by us doing some excessive logging. This is to catch some errors that happens on only a very small subset of the testers. We are still doing a lot of logging, so please bear with us as we are doing this to find issues that we can't reproduce in-house.
New Patch
A new patch and installer has been released.
Fixes and updates in this patch includes:
- Fixes to delays in loading that you experienced in the last build *1)
- Some UI updates
- Fixes for situations where you would fall trough objects
- Bug fixes and updates in Journal
- Bug fixes and updates in Clan
- Some updates to the farms/mines/etc in the clan cities
- Updates to some armor graphics
- Some updates to quests
- Updates to the AI
- Updates to skill
- Updates to loot
- Updates to spells
- Negative alignment will now kick you from Greater Stones
- General Alignment system fixes
- Number of binds you have in a Clan city has been fixed
- Number of binds you have in a Clan Hamlet has been fixed
- End of world has been enabled
- Updates to the world
*1) The delays you might have been experiencing in the last builds was caused by us doing some excessive logging. This is to catch some errors that happens on only a very small subset of the testers. We are still doing a lot of logging, so please bear with us as we are doing this to find issues that we can't reproduce in-house.
Known Issues and General Information
- If you leave a clan city or a clan hamlet, the buildings might have a graphical explosion. This will be taken out in the next server build.
- If you experience any "erroneous" AI behavior, please take a screen shot of it and mail it to us with a description of the problem.
Build 71 Notes
A new patch has been released.
This patch is mainly for some changes on the server, but does include these fixes on the client:
Please also make sure you read the patch notes from build 70 located here
New Patch
A new patch has been released.
This patch is mainly for some changes on the server, but does include these fixes on the client:
- Hotbar issues where some items were invisible have been resolved
- Hotbar issue with duplication of items have been fixed
- Wrong texture around chat area has been fixed
- Wrong texture on some scrollbars have been fixed
- Misc minor bugfixes on the client
Known issues
- Please do not use the portals that are seated around the world. They lead nowhere right now. All of them will be added in the following days, and I will let you know here when you can start using them.
Please also make sure you read the patch notes from build 70 located here
Build 70 Notes
A new patch has been released.
Fixes and updates in this patch includes:
Thank you for the bug reports. Keep them coming.
This is mainly an update to fix some data integrity problems.
Please read the patch notes for Build 66 & 67 here .
In addition some other fixes/updates made it into this patch:
Because of the integrity problems a character wipe had to be performed.
New Patch
A new patch has been released.
Fixes and updates in this patch includes:
- Journal window Update
- Clan window update
- Skill window update
- Spell window update
- Vendor service tab has been updated
- Eternally galloping horse have been fixed
- Mount sound update
- City building update
- Conquest update
- More monsters added (We will slowly over the next week enable more and more monsters)
- AI tactic updated
- Resting hit box bug that was introduced in the last build on the beta server has been fixed (1 line of a file wasn't transfered to the server)
- Mana missile excessive damage has been fixed
- Skills have been updated
- Spells have been updated
- /party_invite_player "firstname" "lastname" has been enabled
- Streaming HD bug has been fixed
- Fixes to startup problems
- Tool tip fixes
- Robe has been fixed
- You can no longer sprint when you are encumbered
- Rogue status is easier to attain now
- Guardstower damage has been enhanced
- Many minor bug fixes
- More updates to the world
- And more
Known Issues and General Information
- The fix for problems with bags being duplicated (albeit only graphically on the client) and bank windows opening multiple times is not included in this build.
- The above problem is the same as why you sometimes can't open your bank or claun vault.
- Do NOT spam the global channel. We have the logs and ofcourse account name from the last incident. Do not let that happen again.
- The planned conquest mass testing is scheduled to happen sometime next week.
Thank you for the bug reports. Keep them coming.
New Patch
This is mainly an update to fix some data integrity problems.
Please read the patch notes for Build 66 & 67 here
In addition some other fixes/updates made it into this patch:
- The problem some players experienced where scrolling in the Journal/Clan turned the window black has been fixed
- AI update
- Updates to the world
Because of the integrity problems a character wipe had to be performed.
Build 66 and 67 Notes
A new patch has been released.
Fixes and updates in this patch includes:
*1) Please help us verify that all instances of the 'God mode' crouch bug has been fixed.
Try all scenarios where you would make it work earlier.
In this build the Clan Cities and Clan Hamlets have been enabled.
Things are slowly being taken from our internal repository and deposited on the beta servers. This means that there might be a few problems in the next couple of days.
The clan cities and hamlets unlock, among other things, the following:
General hints and information about the cities:
General info on the testing ahead:
In a few days I will set up a focused testing where I will only enable a few cities and then divide you up into a few clans and have you test the conquest system for bugs and exploits. All resources necessary for doing this will be given to you.
I will get back to this after the next patch.
In the meantime keep those bug reports comming.
New Patch
A new patch has been released.
Fixes and updates in this patch includes:
- The 'Sliding as if on ice' bug when moving in certain areas have been fixed
- Some startup crashes have been fixed
- Attributes of all items put in a Clan Vault will now persist
- Bug in chat where the top line would be cluttered in certain circumstances has been fixed
- 'God mode' crouch bug has been fixed *1)
- Updates to the world
- /bindstone_recall now takes some time (will be extended later)
- Clan Cities and hamlets have been enabled!
*1) Please help us verify that all instances of the 'God mode' crouch bug has been fixed.
Try all scenarios where you would make it work earlier.
Known Issues and General Information
- Thanks to your reports we have found the reason for the bug that makes the client crash in some circumstances after running for a long time around the map. We are working on it and it will most likely be included in the next patch.
- The problem with bags not closing and bags being duplicated in the GUI is being worked on.
- If you should ever get a spinning wheel on the camera (e.g. in the Dwarven areas) please take a screenshot and mail it to us.
Clan Cities and Clan Hamlets
In this build the Clan Cities and Clan Hamlets have been enabled.
Things are slowly being taken from our internal repository and deposited on the beta servers. This means that there might be a few problems in the next couple of days.
The clan cities and hamlets unlock, among other things, the following:
- Crafting of Ships
- Crafting of Battlespikes
- Crafting of Warhulks
- Crafting of Cannons and more
- Wonders for global bonuses for the owning Clan
- Note that the bonuses you potentially get inside the city and for wonders don't have their correct corresponding icons yet, so if you manage to build the correct structures you will see smileys on the top of your screen for the next few days.
General hints and information about the cities:
- To build city structures, you will have to have Building Modules. These have to be crafted.
- To claim a city you need a Clan Shard and have the rank of General or higher. Go within the city boundaries and double click it in your backpack.
- When you first start building a city, you don't have a bank. This means that the player who chooses to build must have enough Building Modules in his inventory to build what he chooses to build. After this you can deposit building modules in the clan vault.
- To build a city you must either have the rank of a General or higher OR be a Mayor of the city.
- To start the building process press alternative use on the clan stone (default key is 'G')
- If you build farms, mines etc. do note that the output from these are not finalized in any way on the beta servers.
- If you build the city defensive structures (The huge cannon like structures) do note that the damage dealt from these have not been finalized
- The local and global bonuses applied from the clan cities have not been finalized
- The spawn bonuses applied from building houses etc. have not been finalized
- Repair damaged structures using repair tools and repair shards
- Error messages from City operations are not properly routed to the client in this build.
- And more as you will eventually discover
General info on the testing ahead:
In a few days I will set up a focused testing where I will only enable a few cities and then divide you up into a few clans and have you test the conquest system for bugs and exploits. All resources necessary for doing this will be given to you.
I will get back to this after the next patch.
In the meantime keep those bug reports comming.