More stuff
You probably would like know what the stats actually do.The following has been taken from the ingame description of each stat.
Str : Increases damage dealt with melee weapons,and moderately affects max health.
Vit : Grants a bonus to max health and moderate bonus to stamina. A high vitality may slightly reduce the effects of poison and bleeding.
Dex : Increases archery damage taken from area effects.
Quick : Slightly increases melee and archer speed,and may reduce damage taken from such attacks. Also Grants a moderate bonus to max stamina.
Int :Increases the power of spells,and greatly affects max mana.Also Improves resistance against mental attacks.
Wis : Grants a bonus to all crafting and harvesting skills, Also it moderately affects max mana,and grants a slight resist bonus against curses.
"Could you go into detail how heal spells work. Self heals and target heal. Is it all over time"What I know of has casting time and then is instant. You do not target yourself, you just cast a self spell while holding a staff. I believe every spell for others is aimed in some manner. Nothing is easy.Briefly I would like to clarify melee combat slightly more. Sprint is for moving foward only. Stepping to the side or back has equal movement speed. To dodge a melee attack it is better to step back, as side stepping is quite easy to follow with mouse look. You could also step in as they step back, but I still think it is a better tactic for a variety of reasons. Essentially it is like real life.
Here is some more magic stuff for you guys.
Lesser Magic
0 skill
Magic Ward - Instant ray, AOE resistance buff
Heal Self - Heal, self
Arcane Missile - Arcane Bolt
25 skill
Mana Drain - Reduces the target's mana
Mana to Stamina - Sacrifice mana for stamina
50 skill
Stamina to Health - Sacrifice stamina for health
Launch - Instant ray, damage + knockback
100 skill
Blast - Arcane bolt + Dexterity debuff
Burden - Encumbers the target, debuffing their casting / ranged speed
Greater Magic
0 skill
Beacon - Instant ray, lights up a target
Rend - Bleeding bolt + AOE
25 skill
Frailty - Damage resistance debuff
Unburden - Encumberance buff, self
Infliction shield - Resistance buff against bleed, poison, and drains, self
Heal Other - Instant ray, heal
50 skill
Venom - Poison bolt
Telekinesis - No description
Infliction ward - Infliction resistance buff, self
Flesh curse - Infliction resistance debuff
75 skill
Shrapnel - Arcane bolt + AOE ; bolt effected by gravity
Insight - Wisdom buff, self
100 skill
Begone - Arcane bolt + knockback
Confusion - bolt + AOE blindness
Sunday, January 11, 2009
Lesser magic spell list + more!
Fire magic spell list + more!
Update:
Some starting stats for you.
Mirdain
Str 17/Vit 15/Dex 25/Quick 20/Int 20/Wis 20
Ork
Str 25/Vit 20/Dex 20/Quick 15/Int 15/Wis 15
Human
20everything.
Alfar
Str 15.0/Vit 15.0/Dex 20.0/Quick 20.0/Int 25.0/Wisdom 20.0
Dwarf>
Str 20/Vit 25/Dex 15/Quick 17/Int 15/Wisdom 25
Im also putting back the "theexplorers" leaked info aswell since Leakreader2 confirmed it.
That's after the Spell list!
Fire Magic
0 skill
Firebolt - Fire bolt + AOE
Smoke Signal - Instant ray, marks a target
Impetus - Quickness buff, self
25 skill
Fire Shield - Fire Resistance buff, self
Dragonbreath - No Description
Weakening Blaze - No description
Haste - melee speed buff, target
50 skill
Fireball - Fire Bolt + AOE
Fire Ward - Fire Resistance Buff, target
Explosion - Fire PBAOE, damages the caster
75 skill
Magma Storm - Fire Bolt + AOE. Bolt effected by gravity
Rapid Shot - Archery speed buff, self
Wall of Fire - Instant ray, creates a wall of fire
100 skill
Inferno - Fire Bolt + AOE
Volcano - Instant ray, creates a volcano
Mahirim Stats
Str 20
Vit 20
Dex 20
Quick 25
Int 20
Wis 15
Here is some information that might be new for those interested. The spells are subject to change and may have already changed. Obviously.
Those unconfirmed reports that were removed sounded true enough to me as well. I actually enjoyed reading them myself, as I am interested in what other testers think outside the cult of Darkfall. As that might indicate what chance the game has in the real world.
-leakreader2
Here is also the "other" unconfirmed leak that is now confirmed back up!
Here is my leak:
Hello.
First of all i realise this might not be new exiting information, but i would like to leak this anyway.
I have been in the beta a few days now, and i have had time to build up a impression of the game.
First of all the general gameplay and such is working pretty good. The basics of the game is ready for release in my opinion. The combat feels pretty good, and it absolutely something new. I feel that thenoobs preview comments regarding the pace and feeling if the combat system is pretty accurate. The skill systems seems to be working nicely aswell, but i have not tested it a lot since they have a lot of character wipes and i have spent my time doing other stuff. Again I think thenoob has covered this in a good way.
The world is huge and beautiful, and i in particular liked the Ork starting area. I have always been an explorer, i like to go around and climb mountains, cross huge plains, go into deep forests and such. Now this part of Darkfall fit me extremely good. I spent hours just running around exploring the world. The way the world is built is fantastic. The best part was when i suddenly bumped into a hidden cavern on a small island, it was incredibly well made and the visuals was stunning. It felt like a place where no man had been before. This is a feeling i have not had in any other MMO before (i guess the closest is AC, but darksfalls graphics makes much more special), and it feels awesome to finally feel this free and being able to explore a huge seamless world. Exlorers, you will love it!
Now there still is some bugs, but some are rather minor. What worries me the most is that many of the key features of the game is not turned on and has not ben tested. Sieges, Ships and such is probably some of the most important features in the game, but we have had no way to test it yet. This makes me wonder how ready the game really is, and I kinda wish they will push the game a bit more back for more testing with a larger number of testers. They might be holding this back because they know it is ready, but i doubt it. If this is not working, i kinda hope they will postphone the release a bit.
That is all i have for now. Hope it is somewhat informative.
Regard TheExplorer.
Saturday, January 10, 2009
Leaker makes wall of text!
Edit: This leaker is 100% REAL
"Since couple of years there were few things that I was wondering of about the game. Most of them have been answered, but there is still one left, which I think is very important for this game to be success in long time term.It is about resurrection system, running back to place where you died, so also bindstones placement. The question is how troublesome is dying, more specific continuing journey at moment you died. For example, you want to kill some monsters far away at enemy teritory. You go at their living area, engage the battle and lose to them. They drop some needed items and you want to try slaying them one more time. Are bindstones set on the map frequently enough for returning to place you died not to be boring and frustrating? Or returning back to friends, which you are playing with, after some pvp fight?"Boring and frustrating is very subjective. So what I will tell you is just the facts regarding bindstones. Bindstones are extremely rare. Capital cities, a few Chaos stones hidden here and there that I am keeping the locations to myself, and then guild cities and hamlets once built. You cant just find one of these and bind at it when it is unclaimed either. The world is also very unknown, so mapping it out is something individuals or guilds will have to do initially.I don't have a problem with it since it stops zerging, and zerging is a bigger problem. The world is also nice and it isn't as bad travelling through it.
"necromancy sounds kinda vanilla...oh well"Magic in general is that way. Even though magic is vanilla on paper, it is, the differernce is the way the magic is done. When you are using a normal boring spell in regular game it is far less interesting than in darkfall. The spells for the most part are what you have seen before, they just require player skill and it feels very different to use them when you are aiming and leading targets.
"To what extent do you need to focus on one speciality (spell school, ranged, melee etc)? How much can you be the jack of all trades? I know you're meant to have a bit of a few things to stay versatile, but to what degree do you specialise, and how much does this affect your stats/hp/armour worn?"Initially you can be a jack of all trades. Not sure how much it narrows down long term.
"Do you know whether poisons are in at the moment please? (Either craftable or bought from NPCs/looted)
And if so can they be applied to arrows or daggers only, or other weapons too?"I do not know one way or the other.
"How about your pvp experiences? Tell us some stories on your ninja pk's."It is exciting and the best way to get people is when they are fighting or afk, obviously. Resting, they usually see you and can try to run away. I don't want to get specific with exact experiences as there are only a few hundred testers. That is why I am only sharing personal experiences and being fairly general about them.
"How often do you run into people out in the world map, seeing as how big it is and there is only 2k(?) or so Beta players at the moment? What is the % rate of those you run into attempting to pk you/you pk them?"
If there are thousands of beta testers then they are still downloading the client or staying very quiet and hidden in the game. I do see people near captial cities now and then.Very few try to pk me because I am very careful, and because of the low population. Sounds do carry for hundreds of yards as well, as reported, so you can hear people fighting way off in the distance and find them. I know the range of sounds and plan accordingly when hunting.-leakreader2
Leakers and proof...
Since i got 24 comments on my last posting crying about how i would post unconfirmed leaks., all leakers now have to provide proof before I will post any leaks on the blog. I know people are iffy about taking screen shots as you might get caught but the good way to avoid any problems is to print the screen shot then use white out to get rid of all the UI (all of it) then scan it back onto the web.
Also you could just get rid of all the UI in photoshop and layer a few colours over it with a brush.
I assume most leakers have scanners since you had to print the Nda form then sign it then send it back to them.
Email me at Darkfallherald@gmail.com
More Q&A leaker stuff!
Great"Which race is your favorite so far, and why?"Alfar are nice because of the faction issue. Dwarves have the best starting areas. Mahirim have nice starting areas and actully look better than screenshots, but do not run on all fours and I will be amazed if they do by release.
"What is, DF's strongest/best point, and why?"Best world of any MMORPG. The Combat and Monster AI. FFA and full loot. Stability. Hard to pick just one of those. It is a combination of them that is the strongest point.
"And what's the worst thing in DF so far, and why?"Incomplete or not turned on. Very crude interface. Lack of polish with some things. Some of the graphics and sounds."Are player houses in?"Not that I know of.
"Are mounted combat in or have you seen or heard of it?"Not that I know of, but it could be. Coming soon?"Do you know anything about Necromancy?"There are some spells for it, but I have not used them. What you would expect. Draining health instant ray, debuffs, bolts. No pets.
Friday, January 9, 2009
Q&A with a leaker!
"Collision detection sounds like an annoyance if used in hubs to block entrances and such."Not really. Most entrances are fairly large and vendors are all outside, or in the open near a building or tent. The places you could block people off are also the places the person doing the blocking could just be killed. It also feels good to trap people, and scary to get trapped. They did a good job with it and it fits with how the world is entirely realistic.
"You've mentioned melee alot, but how does it pan out against magic and ranged (bow) PvP? Is it hard to coordinate attacks with more people?"It can certainly be confusing. I suggest a voice chat program, but that is pretty obvious. There are no names over people's heads like most games as you likely know. Since you have to mouse over, it just looks like a bunch of people running around. So you have to be careful with who you are hitting. I imagine the more people out there the more challenging this will be.I think bow PvP takes the most skill and is the hardest to determine the attacker with if they are attacking you. If you start getting hit with arrows they stick into you, so you try to look over where they are coming from, by then, usually a couple more are in you. While Magic glows and is pretty noisy, so it is easier to react quicker to it and find cover.Magic and Archery takes arrows and components to use, so that balances it some as well. Melee weapons even wear out, but very slowly, and I think everyone will have some melee as a backup.For an individual I suggest picking one of the main three melee weapons and skilling up with it. There will be times when you just have your no drop weapon, so you might as well be good with it. You can change stances fast, magic to melee, and most people will use all kinds of skills.
"Can you give examples of what can be harvested and a simple crafting recipe (like a sword)?"No sorry. Not much of a crafter. I suspect everyone will be a bit of a gatherer even if they are not a crafter though. I also believe the reports of almost everything you see potentially being crafted is possible, but I do not know if that is implemented yet or not.
"Nice that they stuck to what they planned with NPCs dropping sensible stuff, it must have been very boring to itemize though!"That is one of the coolest things about Darkfall. I often just think, 'how would that work if this were a real world', and many times that is how it works in Darkfall. Makes the world feel more real.-leakreader2
Im taking a leak!
More from Leakreader2 ...sorry for title...problems with editing department ..had to lay some people of..
Here is some more information for those who are curious.
With starter weapons and skills it seems to take around 12-20 hits to kill someone in PvP on average. This varies of course, but that should give you an idea of timing. Swings are about once a second, and I assume may vary depending on weapon speed, but I am not positive. You can also sprint while swinging and attacking to increase your movement rate or to chase people down, and you can box people into corners or against rocks and such, as reported. Collision detection works great.
Harvesting resources appear static and replenish over time. Larger and smaller resources appear to have the same amount of yield from what I can tell. Common ones are all over the place and yield around 10-20 items each, with a couple different item types coming from the same resource. There are also rare things to harvest in harder to reach locations. Resources, once harvested, also have a small amount of sales value unlike some games. So you can sell them to purchase whatever you like.
So you could be a crafter that chooses not to fight monsters. You could gain your combat and magic skills just through PvP. You could even run off in the wilderness and avoid almost all the people and be a hermit. So it is very open ended like they claimed.
What you see is what you get is also certainly true. You see a monster you think has nothing on it, it likely does not, other than what you can harvest. If it is wearing or holding something, it drops it. For example, you want to be a mage? Kill a caster mob and take their staff. Same goes for archery and so on.
-leakreader2