Friday, January 2, 2009

Leaked beta update

Got sent this Pm. Waiting on conformation to see if its real or not...it might not be, but i personally think it is.

"

Default Beta Update and server downtime.
First of all I'd like to apologize on behalf of the team for the Christmas server down-time. It was caused by a combination of technical problems having to do with our full server deployment, technical issues at the office with our communication with the servers, and key personnel being in transit over the holiday.

Again we have to bring the servers down to address several issues, to catch up, and to get out the new patch. Servers will be back up on Friday January 2nd in the evening (Europe). When they come back we expect more monsters and the dungeons to be in. We'll also have playtesting guidelines for you having to do with skill and spell balance and pvp. To facilitate PvP and advanced testing, we'll start letting in more testers, around 1000 next week and more the week after that.

We're going through your feedback and taking it very seriously. In order for us to be able to use your feedback it has to be as clear as possible. Long drawn-out posts just make it more difficult for us. Bitching is very counter-productive. You won't get an emotional response from us, all we want is to find out what kind of problem you're having, what you're basing it on, why you're having it, what percentage of players are likely to feel the same way - so that we can decide if this is something we need to address and when. On Friday we should also come back to you with guidelines for feedback as we enter the next phase in testing. We're spread very thin, so efficiency is paramount.

Most of you are doing a great job, we've been trying to keep up and we'll be doing a better job working with you. On behalf of the Darkfall team, I'd like to thank you again and wish you a Happy New Year.
"

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Question & Answer with a Dfo leaker

EDIT: All further questions will be answered in this thread.


You can see all the questions our betaleaker has Answered here

NOTE: please press the Re: Some thoughts on Darkfall link to go to the actual post. Don't press Some thoughts on Darkfall as it will send you to the thread starter post.

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Thursday, January 1, 2009

Client size 18.4 gig and other stuff

source

This guy is a real beta-leaker

"1. Anything that's being discussed about an Open Beta."

I think it is supposed to happen. Not sure when.

"2. Are big guilds just going to zerg anyone? Or numbers don't really matter?"

I would guess yes. Alliances and politics should matter much like they did in Shadowbane.

"3. Would you pay to play the game as it is on release? I mean there's not much stuff 30 devs can do in 3 weeks."

I would. It is my type of game and my type of world though.

"4. How big is the DF client?"

18.4 GB

"5. Is ping a big factor in winning a PvP? Or even PvE for that matter?"

Ping is not an issue at all. I know players on the opposite side of the world from the server and they do fine.

"6. Maximum range of a bow & mage shots? I mean you cant shoot an arrow and expect it to hit someone on the other side of a mountain."

Not sure max range on bows. Magic missile I think could hit about as far as you could see. They would see this glowing bit of magic coming at them however and could just move a bit.

"7. Any details about crafting. Like how important do you think it will really be? Seeing as you can easily zerg a dozen of humanoid mobs and get a few sets for your group.
What exactly are the benefits of a player crafted item? Things like that."

I have not crafted anything. I heard it is critical. Pretty much like UO I hear.

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Wednesday, December 31, 2008

Tester leak - Some thoughts on Darkfall

Click the title for the source


My first impression was that the world graphics are decent enough. The ground, trees, paths, water.. all designed and placed well.
I ran for great distances to explore the terrain and found that it changed like it should, and felt much like a real world and not fake like some games.

I could climb any hill for example, and generally didn't feel boxed in at all. So this part of the game was impressive to me. The environmental sounds were also good enough as well.

The sunrise was simply stunning, gorgeous. Clouds and night sky looked good as well. I did not notice any weather like raining, but, it may be either very rare or not turned on yet.

Generally it did feel pretty empty though. There are camps of monsters to be found here and there. There are also animations of small birds in the distance.. So this empty feeling may have just been from so few players being around.

The Character models looked ok from the close in 3rd person weapon drawn perspective. Not great, but ok for a PvP game. They looked a bit better while looking at another person on the screen, or while viewing your character while resting. Armor looks good as well. Aflar's glowing eyes look excellent.


The buildings and cities look well designed and are functional. I could not find any doors to open, but it felt natural enough with archways and open doorways. NPCs are functional but sparse.

I expected the interface to be horrible, but found it was very simple and easy to understand. It is like a nicer UO interface that could use a bunch of work, it is very crude I admit, but it is functional.

The biggest problem is that there are lots of things they say are not turned on yet. I have no idea if they just have to turn these things on or if they have to create them still, but I hope it is as they say.

As for bugs, there are a few, but less than I normally see in betas. The stability is pretty much perfect or better than most released MMORPGs.
At least with the small amount of players on now. This is the most shocking thing for me. I expected Darkfall.exe crashes, yet the game just doesn't crash. I could also alt-tab just fine, and generally it just works really well.

Melee combat feels like you are just trading blows. Back and forth. What can you say? They need to work on it and tweak it some.
Jumping does not really matter much with melee combat, it might with avoiding AOE spells aimed at the ground though, in theory. Sprinting is very cool because you can sprint for a very long time. You also skill up with it.

You can sprint and fight at the same time as well.. If you run out of stamina you are doomed.. Ranged combat is amazing on the other hand. Just great as it is. It is however very difficult to change weapons rapidly and switch between modes, unless I am missing something, which is possible.

As for the feel of the world, it feels very dangerous, it feels more like a world or a sim than just a game. There is also a sense of equality right away with other players.

Without levels it does feel like you matter from the start. While the skills still give a variety of things to work on and improve. So I think it can be a game for casual or hardcore players, provided they are seeking the most harsh environment possible while playing. The main point is that you don't have to grind for months to make a difference, but everything is going to be deadly hard right away, and stay that way. This part of the game just feels right to me.

As for the difficulty in general, it is simply very hard. The monsters alone are enough of a challenge, to say the least. They group, run away, attack you at extreme distances, you name it. I think they might need some easier mobs for players to start with, but with enough tactics you can kill these initial monsters.

Finally, it is hard to say how the game will be at release or to give a complete review with so many things turned off or not finished, but Darkfall certainly has a great amount of potential for PvPers seeking a harsh and deadly world. The game clearly needs work and some tweaks, but it does offer what they promised and what many of us have been waiting for. Darkfall is a dark world of harsh consequences. There is no denying that.
Edit/Delete Message

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Tuesday, December 30, 2008

Possible Darkfall leak

Source

I doubt this is real...but it is my duty to report none the less. The give away that it could be fake is the

The sound effects are just laughable, when you run you sound like you got tap shoes on etc.
Since Gianna has been praising the sound. Also keep in mind that this was posted december 9th and all of what has been said could of changed.

Not my words... fairly reliable source.

Darkfall scares me, they just announced they will be releasing in europe on jan 22nd which is far to soon in my mind. In the current phase of beta theres about 150 ppl total and they have nearly the entire game disabled. You can skill up a bit on random newbie camps of goblins/orcs/skeletons but beyond that the world is entirely barren of NPC's. The combat system is "meh",

if they fixed melee it would be fine I guess. Its more of a FPS than anything combat wise, fps archery/magic and third person melee but you aim your swings. However in melee it turns out to be a spam left click fest because theres not much else to do. You cant control directional swings and thats my biggist complaint.
Full loot is really cool, getting all the items etc is fun. Took me a bit to get used to banking all my important shit again (i went out macroing fishing one day to come back and find all my best weapons/armor were on some SUN guy =p).

The graphics are bad, it wont make a fan quit but it would keep a new player who knows nothing of darkfall from playing. The sound effects are just laughable, when you run you sound like you got tap shoes on etc.
I seriously think the game is going to be a Age of Conan, they claim their internal testers are doing all of the siege/player cities/endgame shit but I've heard that before. These awesome internal testers let stupid shit like 3 minute health regen get by so I cant imagine what they could possibly miss endgame to fuck it up.

Its really a toss up, I want the game to work, sieging, player cities, homes, player drivin economy, full loot, sailing/ship warefare, etc etc is all really cool. The UI (not just chat tab etc, the way you interface with the game) is clumsy and will turn people off, I hate not being able to look around without moving
my character. Melee combat and health regen if they don't change it will be a
sticking factor as well. Stupid shit like the quest journal being HTML (actually opens up webpages ingame) just detracts from the fun factor/immersion.

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Few changes to blog

From now on I was only post leaks on this blog.

Regards Fathkiller

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Thursday, December 18, 2008

First Beta leaks!!

FINALLY THE LEAKS ARE HERE!!

Head over here for the original thread!

The dragon doesnt seem to be hovering...it seems to change height and speed from what i can perceive.

Oh and ritual magic seems to be in still :P




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