Keep those leaks coming guys :P
-Weapons have different range, can switch weapons in fight.
-Races have different starting stats. 20 is default (humans), Orcs 25str,15int/wis, Alfar 25int...
- You can precast spells. (Release LMB when you want to cast the spell...)
- Wearing heavy armour --> Cast slower with bigger chance of fizzle
- When dying you respawn at lifestone naked with only starting weapon.
- You regen stamina in combat.
NOTE: Please stop adding my msn and talking to me to ask questions about leaks....I DONT KNOW. I wont ask for you!
Same goes for email.
7 comments:
What are starting Mahirim stats?
why alfars start with only 25 int and orks with 25 str and 15 int/wis? >__<
I guess its 25 int and 15 str on alfar . since humans have 20/20 =40 , orks 25/15 = 40.
Sounds good to me.
i think instead that 20 is default for all human stats (20 str, 20 int etc) than orks are 25 str, 15int/wis, 20 dex (example). alfar 25 int, 20 str etc and dwarves/mirdain/mahirim i dont know...
Finally something about player stats. I really would like to see the complete breakdown of racial stats. So there is str, int , and wis for sure. Im guessing there is also dex and con.
Yeah I hope someone explains these stats, we get an idea of racial stats. and get an idea on if we can raise/lower them as we progress.
I mean if they're set in stone that is fine too, I'd just like to know the system.
Post a Comment