tag:blogger.com,1999:blog-2423327218789546621.post76036703728738810..comments2023-09-06T01:06:28.286-07:00Comments on Darkfall leaks: Patch Notes 66 - 77Unknownnoreply@blogger.comBlogger58125tag:blogger.com,1999:blog-2423327218789546621.post-78015825988786747732009-01-24T07:51:00.000-08:002009-01-24T07:51:00.000-08:00This comment has been removed by the author.Fondelhttps://www.blogger.com/profile/05416720680744076192noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-65938720314684299562009-01-23T16:10:00.000-08:002009-01-23T16:10:00.000-08:00best leak! if all this is true, the trolls need to...best leak! <BR/><BR/>if all this is true, the trolls need to GTFO NOW!jaghttps://www.blogger.com/profile/07663140372109789597noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-63827002006283750562009-01-23T13:29:00.000-08:002009-01-23T13:29:00.000-08:00@ CarlI bet that's going to be the new website.@ Carl<BR/><BR/>I bet that's going to be the new website.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-72849773833821036882009-01-23T13:12:00.000-08:002009-01-23T13:12:00.000-08:00Yep, that's what testers see on their launcher.Yep, that's what testers see on their launcher.Kunhttps://www.blogger.com/profile/01702505718258572816noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-25614828916906724442009-01-23T13:07:00.000-08:002009-01-23T13:07:00.000-08:00there's nothing on those links except for the head...there's nothing on those links except for the heading....Unknownhttps://www.blogger.com/profile/06590747882568307007noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-84245398118247408682009-01-23T12:58:00.000-08:002009-01-23T12:58:00.000-08:00More goodies!http://www.eu1.darkfallonline.com/cha...More goodies!<BR/><BR/>http://www.eu1.darkfallonline.com/chat/<BR/>http://www.eu1.darkfallonline.com/friends/<BR/>http://www.eu1.darkfallonline.com/clans/<BR/>http://www.eu1.darkfallonline.com/web/Kunhttps://www.blogger.com/profile/01702505718258572816noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-25840835924472069772009-01-23T12:57:00.000-08:002009-01-23T12:57:00.000-08:00@Antoni'm not to crazy about switching directional...@Anton<BR/>i'm not to crazy about switching directional attacks either but i can write an AutoHotkey script to change thatUnknownhttps://www.blogger.com/profile/16330821823593496206noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-65147137973229012142009-01-23T12:52:00.000-08:002009-01-23T12:52:00.000-08:00This comment has been removed by the author.Kunhttps://www.blogger.com/profile/01702505718258572816noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-26943349788399464952009-01-23T12:24:00.000-08:002009-01-23T12:24:00.000-08:00@AntonAs attacks are aimed it's probably got some ...@Anton<BR/>As attacks are aimed it's probably got some tactical use, especially with DF's friendly fire.<BR/>I'd guess overhead attacks would be best when you and a group-member are attacking the same mob. (To reduce chances of hurting him)<BR/>Horizontal slices would be better when facing two or more mobs by yourself, hopefully catching more than one of them with each hit.Unknownhttps://www.blogger.com/profile/04629301822856902235noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-90393248345109076302009-01-23T12:20:00.000-08:002009-01-23T12:20:00.000-08:00"We are posting the Patch Notes here since our for..."We are posting the Patch Notes here since our forums are under DOS attack. We are working to resolve that issue. "<BR/><BR/>http://www.eu1.darkfallonline.com/news/Unknownhttps://www.blogger.com/profile/15042896116508124621noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-84107010663896843542009-01-23T12:06:00.000-08:002009-01-23T12:06:00.000-08:00Wow.. what a nice patch. I like directional attack...Wow.. what a nice patch. I like directional attacks, however im not too found of switching between them with a keyboard button. Also, what are directional attacks good for? Do they serve a purpose or is it just eyecandy?Unknownhttps://www.blogger.com/profile/04757360682484975162noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-52437141416723116212009-01-23T12:05:00.000-08:002009-01-23T12:05:00.000-08:00Holy shit I just creamed my pants after reading th...Holy shit I just creamed my pants after reading that last patch. Underwater and dungeon monsters are in? And a shit ton more monsters got put in?<BR/><BR/>*drool*Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-88255577132446475242009-01-23T12:01:00.001-08:002009-01-23T12:01:00.001-08:00Very good new parch (the one posted above) I'm gue...Very good new parch (the one posted above) I'm guessing it's nr. 78.<BR/><BR/>Directional Attacks are in - awesome, world will be alot more populated -awesome, all features are supposedly in - awesome.<BR/><BR/>Hopefully in the next month everything will be going smoothly untill the 25th of Feb<BR/><BR/>GJ leakersUnknownhttps://www.blogger.com/profile/11620689006169741472noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-52585714842492865652009-01-23T12:01:00.000-08:002009-01-23T12:01:00.000-08:00[*] Directional attacks for all melee weapons have...[*] Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. The default key for toggling this is 'T'.<BR/><BR/>w00t!!!!Unknownhttps://www.blogger.com/profile/04018802701703829763noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-40047718565646911992009-01-23T11:59:00.001-08:002009-01-23T11:59:00.001-08:00I'm guessing the game installation.I'm guessing the game installation.Jonny Cookhttps://www.blogger.com/profile/09489532612133106682noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-46932928386806021132009-01-23T11:59:00.000-08:002009-01-23T11:59:00.000-08:00I don't understand, what's been reduced to 8 gigs?...I don't understand, what's been reduced to 8 gigs?zakahttps://www.blogger.com/profile/13254443420056783428noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-3749378529568311862009-01-23T11:52:00.000-08:002009-01-23T11:52:00.000-08:00Wow! That's a big one!Wow! That's a big one!Jonny Cookhttps://www.blogger.com/profile/09489532612133106682noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-91689702475974496932009-01-23T11:47:00.000-08:002009-01-23T11:47:00.000-08:00New Patch-----------------------------------------...New Patch<BR/><BR/>--------------------------------------------------------------------------------<BR/><BR/>We have fixed most of the problems people had with the patching process. You should all get decent patching speeds now.<BR/><BR/>A new patch has been released.<BR/>We've reset the patch system and done some optimization on the dataset.<BR/>The complete dataset has been reduced to around 8 GB in this patch instead of 20 GB as it was before.<BR/><BR/>We've gone up several build numbers since the last patch, and the characters have been wiped.<BR/><BR/>Fixes and Upgrades in this patch includes<BR/><BR/><BR/>[*] A new lobby has been activated<BR/>[*] GUI has been reworked and completely reskinned<BR/>[*] Sprint hack from earlier builds have been fixed<BR/>[*] Vendors always place a marker on the minimap now<BR/>[*] Invisible items on hotbar has been fixed<BR/>[*] Camera modes have been updated. You can use the mouse wheel to zoom in and out<BR/>[*] City building mode camera has been fixed, so it never gets stuck<BR/>[*] Warhulk movement have been enhanced (You can use F12 to toggle camera modes when driving a warhulk)<BR/>[*] Mount controls has been tweaked.<BR/>[*] Mount movement bug where you, in some cases, would get stuck close to other players or NPCs have been fixed<BR/>[*] Rivers have been updated. If you go swim in a river, it will now carry you downstream.<BR/>[*] Swimming has been tweaked<BR/>[*] All attributes has been enabled<BR/>[*] Base attributes increasing will now display a signal to you<BR/>[*] Resource nodes have been tweaked<BR/>[*] Resource nodes that are empty will now display a proper message<BR/>[*] Clan Window and Journal window has been fixed. If a bug is encountered there it will not freeze the game<BR/>[*] If you get damaged just before you teleport, the damage effect will no longer say on your camera<BR/>[*] Progress bars will not potentially be hidden behind other windows anymore<BR/>[*] Extremely rare player trading problem have been fixed<BR/>[*] NPC animations have been updated<BR/>[*] Many, many more chests have been added. These need specific keys to access them. You can usually find this on monsters nearby.<BR/>[*] Many toolboxes, weapon racks etc. have been enabled for you to loot around the world.<BR/>[*] Crafting window improvements<BR/>[*] Rune stones(Recall stones) have been enabled. Anyone can use a rune stone, but to bind a location into it, you need to be trained in that skill.<BR/>[*] A bug where you could not buy greater magic have been fixed<BR/>[*] You can now configure if you want hit sounds or not (A hit sound is a sound that is played when you do damage to something). It's option can be found in audio options<BR/>[*] You now start with one starter (conscript) weapon and you can change this, for a price, at a vendor<BR/>[*] You can now buy more slots for starter weapons at a vendor. (Maximum is 3)<BR/>[*] Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. The default key for toggling this is 'T'.<BR/>[*] Animations for seize and knock back skills for melee weapons have been fixed<BR/>[*] Some problematic gank animations for Mirdain have been fixed<BR/>[*] Update and new features for the Clan Window<BR/>[*] Update and new features for the Player Journal<BR/>[*] Update to the high score lists.<BR/>[*] Many more quests added<BR/>[*] High score quests have been enabled<BR/>[*] Time limit highscore quests have been enabled<BR/>[*] Massive AI update: Many more monsters have been added<BR/>[*] AI behaviour has been severely improved<BR/>[*] More wildlife monsters (tigers, bears, lions etc) have been enabled<BR/>[*] Underwater monsters have been enabled<BR/>[*] Dungeon monsters have been enabled<BR/>[*] Monsters will now visibly taunt you (if you deserve it)<BR/>[*] Some monsters packs will be roaming: If you meet some monsters at a specific location, that doesn't mean that they will be there the next time you pass.<BR/>[*] Monsters will now sometimes send personal taunts to you<BR/>[*] Environment system have been fully enabled: Ambience and weather will now change in both time and as you move around areas. One Darkfall Day is now approx 5 human hours<BR/>[*] In game help has been enabled. Press the help button on the main menu to get to the help pages.<BR/>[*] Rest skill will now raise with use and as you get better you will regenerate faster<BR/>[*] Bindstone recall spawn timer has been fixed and you can now also cancel the skill by moving<BR/>[*] Updates to armor graphics<BR/>[*] Environment in Character Creator has been fixed<BR/>[*] Default binding of 'i' to invert mouse has been fixed<BR/>[*] More player skills have been added.<BR/>[*] Clan cities belonging to you own clan will now display on your world- and minimap.<BR/>[*] You can choose what markers to display on your world and minimap by going to Options->GUI Options<BR/>[*] Initiating a clan conquest against a city will now display countdown timers on all the participants.<BR/>[*] Initiating a clan conquest will now display the challenged city and the challengers cities on the world- and minimap.<BR/>[*] Stats from all conquest will now be properly saved<BR/>[*] The city building process now displays the cost (in building modules) of creating a city building.<BR/>[*] A challenged city that has been taken over will now properly kick the people who are bound there<BR/>[*] City local bonuses will now properly be removed when the building is disabled, and re enabled when the building is enabled again.<BR/>[*] City local and global bonuses (get these by building a unique wonder) will now be enabled correctly again after a server restart<BR/>[*] Built Clan city cannons are now usable after a server restart<BR/>[*] Dwarven and Mirdain Clan Cannons now functional in all cities<BR/>[*] You now have to have the building modules in your back pack when building a city. You can no longer have them in the Clan Vault (so people can kill you and steal it when you are building a city)<BR/>[*] Entire world has been fixed to remove gaps in the world<BR/>[*] Updates to the worldUnknownhttps://www.blogger.com/profile/13736228238687113629noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-11355633847533142952009-01-23T11:31:00.000-08:002009-01-23T11:31:00.000-08:00Very nice dude.Very nice dude.Unknownhttps://www.blogger.com/profile/10251696013531390132noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-85727313322085430682009-01-23T11:21:00.000-08:002009-01-23T11:21:00.000-08:00very nice find.very nice find.Nezabytehttps://www.blogger.com/profile/12208210924230605381noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-70500910573049048772009-01-23T11:16:00.000-08:002009-01-23T11:16:00.000-08:00I was mucking around with the URL and got to this....I was mucking around with the URL and got to this.<BR/><BR/>http://www.eu1.darkfallonline.com/help/starting_out.html<BR/><BR/>Take a peak.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-52022278891719375902009-01-23T10:47:00.000-08:002009-01-23T10:47:00.000-08:00what does that url with /account do?what does that url with /account do?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-18505212782795441722009-01-23T10:32:00.000-08:002009-01-23T10:32:00.000-08:00http://www.eu1.darkfallonline.com/account/http://www.eu1.darkfallonline.com/account/Blah25https://www.blogger.com/profile/15612831395732413053noreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-50114362090001035652009-01-23T10:13:00.000-08:002009-01-23T10:13:00.000-08:00If nothing else this should quiet all the stupid t...If nothing else this should quiet all the stupid trolls out there calling is "vaporwarz".<BR/><BR/>Thank god.<BR/><BR/>And awesome leak, looks like sieging and naval combat should be in at launch.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2423327218789546621.post-41362643727530301342009-01-23T10:10:00.000-08:002009-01-23T10:10:00.000-08:00That's for updates.That's for updates.Unknownhttps://www.blogger.com/profile/07506237421052460255noreply@blogger.com